Details of changes in update 13.21 of the game League of Legends, released on October 25 (Wednesday).
Main content Hide / ShowUpdate summaryThe return of Nexus Raid modeChampion updatesAdjustmentsEquipmentAdjustments RunesNew skins
Below are all the changes in the latest League of Legends 13.21 update of the game League of Legends, released on October 25 (Wednesday).
The last time this game mode appeared was in version 11.11.
Aurelion Sol (NERF)
Chieu Q:
Damage per second: 15/25/35/45/55 (+30-80 (based on level)) (+60% AP) >>> 45/60/75/90/105 (+55% AP)
Explosive damage: 40/50/60/70/80 (+20-30 (based on level)) (+35% AP) (+ 3.1% Stardust) percent of target’s maximum health >>> 60/70/
Bel’Veth (BUFF)
Hecarim (BUFF)
AD per level increased from 3.2 >>> 3.7.
W duration increased from 4 seconds >>> 5 seconds.
K’Sante (BUFF)
Fix errors and update description
Passive – Bonus damage increased from 35% >>> 45/60/75% (levels 6/11/16)
Q Maximum bonus HP reduced from 1800 >>> 1200.
W Maximum duration increased from 1 second >>> 1.5 seconds.
R – Heal calculated based on physical damage and true damage dealt to champions >>> calculated based on all damage dealt to champions
R immediately resets Q/E.
LeBlanc (BUFF)
W – AP ratio increased from 65% >>> 75%.
E2 – AP ratio increased from 70% >>> 80%.
Master Yi (BUFF)
E – cooldown reduced from 18 seconds >>> 14 seconds.
Morgana (jungle) (BUFF)
W – damage increased from 12-52 >>> 12-56.
W – damage to monsters increased from 165% >>> 170%.
Tahm Kench (BUFF)
P – passive damage increased from 8 – 60 (+ 3% bonus HP) >>> 6 – 48 (+5% bonus HP).
W – refund cooldown increased from 40% >>> 40/42.5/45/47.5/50%.
Note: P = Passive (internal).
Varus (BUFF)
W – damage on attack increased from 7/12/17/22/27 (+35% AP) >>> 7/13/19/25/31 (+35% AP).
E – slow increased from 25/30/35/40/45% >>> 30/35/40/45/50%.
Briar (NERF)
Attack speed per level decreased from 2.3% >>> 2%.
Health regeneration increased from 100% >>> 125%.
W – damage based on lost health reduced from 10% + 4% bonus AD >>> 10% + 3.5% bonus AD.
Caitlyn (NERF)
P – critical strike rate increased from 81.25% >>> 85%.
R – cooldown reduced from 90/75/60 >>> 90.
R – damage reduced from 300-750 + 200% bonus attack damage + 35% at 100% critical chance >>> 300-700 + 170% bonus attack damage + 50% at 100% critical chance.
Dr.
E bonus AD reduced by 2-4% maximum HP >>> 2-3% maximum HP.
E bonus attack damage based on missing health decreased from 0-60% >>> 0-40%.
Jinx (NERF)
Maximum passive: 5 stacks
Destroying towers and eating dragons/barons no longer adds an additional stack
Rammus (NERF)
Q damage reduced from 100-200 >>> 80-200.
W bonus armor reduced from 35 (+40/50/60/70/80% total armor) >>> 30 (+35/45/55/65/75% total armor)
Brand (jungle)
Health adjusted from 590 + 102 >>> 570 + 105.
Base armor adjusted from 22 + 4.7 >>> 27 + 4.2.
Base attack speed increased from 0.625 >>> 0.681.
Attack speed per level increased from 1.36% >>> 2%.
P – damage to monsters slowly increases by 120% >>> 220%.
E – damage reduced from 70/95/120/145/170 (+55% AP) >>> 65/90/115/140/165 (+55% AP).
Seraphine (support) (Adjustable)
Starting mana changed from 440 + 40 >>> 360 + 50.
Mana regeneration increased from 8 + 1 >>> 11.5 + 0.4.
Armor increased from 19 >>> 26.
Health per level reduced from 104 >>> 90.
Attack speed per level 1% >>> 2%
Q – cooldown reduced from 10-5 seconds >>> 9-5 seconds.
Q – damage reduced from 55-115 + 45-65% AP >>> 55-155 + 50% AP.
W – cooldown reduced from 28/26/24/22/20 >>> 28/25/22/19/16 seconds.
W – cast energy increased from 50/60/70/80/90 >>> 80/85/90/95/100.
W – shield increased from 50/70/90/110/130 (+25% AP) >>> 50/75/100/125/150 (+25% AP).
W – healing reduced from 5/5.5/6/6.5/7% (+0.4% per 100 AP) >>> 3/3.5/4/4.5/5%.
E – mana reduced from 60/70/80/90/100 >>> 60/65/70/75/80.
E – damage increased from 60/80/100/120/140 (+35% AP) >>> 60/95/130/165/200 (+35% AP).
Zyra (jungle) (Adjusted)
Base attack speed increased from 0.625 >>> 0.681.
P – damage reduced from 20-100 + 15% AP >>> 20-88 + 18% AP.
Q – damage increased from 60/95/130/165/200 (+60% AP) >>> 60/100/140/180/220 (+65% AP).
E – damage adjusted from 60/105/150/195/240 (+50% AP) >>> 60/95/130/165/200 (+60% AP).
Advancement Hammer
Armor and magic resistance bonus for melee champions reduced from 10-75 >>> 10-60.
Preemptive Strike
Bonus true damage reduced from 8% >>> 7%.
Phase acceleration
Bonus movement speed for melee champions reduced from 30-60% >>> 25-50%.
Sweet tea shop outfits for Jinx, Lulu, Poppy, Rumble and Dark Fairy outfit for Syndra.